
Simon Jax
Gallente Freelancing Corp
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Posted - 2006.12.16 19:55:00 -
[1]
1) While for the most part salvage drops are much better, I was running missions and didn't get a single bit of salvage from over 25 wrecks in a row. I saw mentioned that mission rats that do not exist in belts is possibly the common factor here. This really should be fixed. I can see having a lower drop rate for mission vs. belt rats, but what I'm seeing seems more than a bit overboard.
2) Pre-Revelation, it was a huge mistake to shoot someone elses loot cans while in Hisec space. That wasn't a big deal for most people since even loot thieves (who were criminally flagged for their nefarious deed) would not have any compelling reason to target lock that can.
Enter Revelations and no more loot cans, wrecks generate instead. It's great that you don't get criminally flagged for salvaging an empty wreck belonging to another player, though you will for stealing their loot. The problem comes in that the way it stands now it's likely that you will be target locking other people's wrecks quite often. The problem comes in where if you shoot that wreck accidentally, CONCORD comes in and you are no more.
If you are not even criminally flagged for salvaging someone else's empty wrecks, why should CONCORD give a happy hump whether you shoot it or not? The end result is the same, no more wreck for that other player ... but if I accidentally hit that railgun as I hit the Salvager it's all over for mr. slavagman.
I ain't asking for my ships back, as yes it is my error for hitting the wrong button. But please fix this so that you can shoot empty wrecks without being owned by CONCORD. It makes zero sense for it to happen in the first place, and it's frustrating when one has to be paranoid about where that Salvage activation icon is (way far away from any weapon). This wasn't an issue pre-Rev since there wasn't any compelling reason to targetlock someone elses stuff, even if stealing it. Now, the kindly janitors of Hisec that are graciously clearing belts of wrecks (often with the permission of the wreck owner) are at undue risk for a simple slip of the finger. There is no logic to the convention, and the current state is pointlessly frustrating.
3) Please stop whining about mission runners being more difficult to scan down. There is almost no difference between the ability to scan down mission runners pre-revelations versus now. You've gained the ability to bust damn near any safespot in the game, but lost the ability to scan down that exceptionally rare mission runner whose mission spawned within the limited verticle scan range of the old scanning system. Besides, my second-hand-shuttle trade is booming and I rather like it that way (j/k).
--Wherever you go, there you are. |